#pragma once
#include "MObject.h"
class Paddle :
	public MObject
{
public:
	Paddle(void);
	Paddle(float x, float y, int Width, int Height, float vx, float vy, int deltaTime, LPD3DXSPRITE spriteHandler, LPDIRECT3DTEXTURE9 image);

	void Move();
	void Render();

	void MoveLeft();
	void MoveRight();
	~Paddle(void);
};

